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gbf spear of

The Spear of Renunciation has both ATK and HP modifiers and can provide a Cap Up option at 4* and another modifier at 5* (Stamina is most commonly chosen [Elemental Attack may be another choice]). 1 Adversa [NORMAL] 2 Adversa [HARD] 3 Luminiera Omega [EXTREME] 3.1 Strategy 4 Luminiera Omega [IMPOSSIBLE] Luminiera Omega is summoned from Zinkenstill from the right area, Azure Sky Passage. DMG Cap Up (Stackable / Max: 45%), http://gbf.wiki/index.php?title=Weapon_Lists/SSR/Spear&oldid=201327, Check Status: C.B. Dark Opus • The Fist is the default grid choice as it has more attack than the Spear.– Windhose (Proving Grounds) can be used as a second EX/Unknown modifier, or in the place of a Xeno. At 50% HP 吹き荒む風が、汝を喰らう… The howling winds shall devour thee... Normal Attack (50%- HP) とぁっ! Toh! For most regular setups, there is usually room for only one EX/Unknown Weapon. Love Eternal (Grand Rosetta’s unlock weapon) is a essential a much stronger Four-Sky Blade (GW Dagger); it gives a base total of 36.5% Normal ATK mod (GW Dagger is only 15%), a 5% Normal DA mod, and gives 35% DA/TA on its Charge Attack effect. The other two official GBF dakimakuras are of Vira and of Gisla. Also I like how your site loads way faster after the revamp and thanks for being a good source. 1× Spear of Repudiation Eternal Splendor • These are templates found in-game in the GBF Handbook (omitting Main Hand weapons): Zephyrus Build. I wish I had Ixaba grid for higher damage, but for now F2P grid will do. Notify me of follow-up comments by email. OTK should only need four harps, no? Atma Spear is meta for Fire, and Anre and Kumbhira give a little hope for it to be usable long term in Water and Light. Ideally the EX/Unknowns should consist of Xeno, Proving Grounds, or Hollowsky Weapons as they are currently the strongest options.– Xeno weapons are the default choice and provide 23% EX/Unknown modifier as well as strong Charge Attack effects when used as mainhands. 1× Ring of Raphael. Upgraders • : Can be canceled into two follow-up attacks. 1× Arkab Prior. : Gender Gender is a character attribute used for game mechanics. Spear of Arvess (Fall) Command Technical Command (Midair) + or or (Midair) Description [Advancing] Performs a diving attack that can be canceled into a follow-up attack while in motion. The Strife Key (20% DA/TA for characters sharing a weapon proficiency with the Atma/Ultima) is normally the default choice, but for compositions focused on 1T Charge Attack setups, Strength (13% Normal Stamina) may be a better option.– If your team’s races fit into one of the Bahamut Weapon’s restrictions, a Bahamut Weapon is a good choice, providing up to 32% Normal ATK and 18% Normal HP modifiers at the Coda stage.– Consider Qinglong Spear Malus in situations where you find yourself being able to utilize the extra 7% DMG Cap. MAX HP: 1147 : MAX ATK: 11043 (+630 Total ATK bonuses from Cross-Fate Episodes.Element: Race Officially called "Type" in-game. The Spear of Renunciation has both ATK and HP modifiers and can provide a Cap Up option at 4* and another modifier at 5* (Stamina is most commonly chosen [Elemental Attack may be another choice]). Big II crit is ~12%, which is ~28.8% per weapon with single aura. Vyrmament • This grid should use at least one Normal Modifier Weapon, and really cant fit more than two (excluding the Seraphic Weapon). Seraphic • Summer • Boost to wind allies' multiattack rate based on turns passed. If you need something else to fill the grid, using a sixth Omega/Magna Weapon is a good option, especially if you don’t have strong EX/Unknown Weapons yet.– Three Harps is the standard to achieve 100% Crit with double Tiamat Omega summons. – Removing M1 grids, players progressing through the early and mid game please refer to the wiki basic grids and/or try to get tailored-to-you advice from the available GBF communities. If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guideon Frame Data. The Spear of Renunciation has both ATK and HP modifiers and can provide a Cap Up option at 4* and another modifier at 5* (Stamina is most commonly chosen [Elemental Attack may be another choice]). Epic • 1 Qinglong Spear Malus. The starting grid of every GBF player, your grid will be messy and cramp up with whatever ssr you can find or salvage. This grid should use at least one Normal Modifier Weapon, but no more than three (excluding the Seraphic Weapon). It provides medium Magna ATK, HP and DA.– Tiamat Gauntlet Omega can offer a minor upgrade over Bolts for comps/setups that never lose HP, and this this case you would likely only use 1-2 Gauntlets alongside three Harps, the Dark Opus and 0-1 Ancient Nalakuvara. left to say is, i hope you keep improving the website and add more, because i really like the guide you made~ :3 Anyway, thanks for the guide as always, i just happy that you also have a new updates aswell! Upon parrying a hit, Anre will be able to immediately move, allowing him to punish attacks that … Granblue skill tier naming conventions are wack. Therefore a party that includes Tiamat should opt to use another weapon in place of the Seraphic Weapon (usually a Bolt, EX Weapon, or Qinglong Spear). Three-Tiger Axe. Spear of Assail (Moon Weapon) is Wind Gisla and offers Gacha Wind an Enmity option, which can be very powerful in the right fights/setups. Vintage • Cosmos • – Adding a “Grid Weapons” section, which gives a short description of each weapon and how many I think you should acquire for your use. It provides medium Magna ATK, HP and DA.– Tiamat Gauntlet Omega can offer a minor upgrade over Bolts for comps/setups that never lose HP. It is particularly useful for 1T setups as it is very easy to take advantage of the extra Chain Burst damage cap for additional damage.– Hollowsky Weapons provide a way to exceed the Damage Cap via Supplemental Damage in addition to a base 20% EX/Unknown mod and another effect, but the effects only apply to characters of certain weapon proficiencies (see Hollowsky Weapon section).– Any other EX/Unknowns (such as ones from Story/Side Story Events) are probably not worth considering unless you need filler. Promotional • Make sure you know what you’re getting into before your spend all your mats on a 5-star CCW! Sky Ace (Grand Monika’s unlock weapon) is a offensively orientated mainhand and its CA provides a rare 10% DMG Amplified buff (Seraphic Modifier for auto attacks and counters) and a one-time Counter on DMG buff to your party; this makes it particularly useful if you are looking to maximize your auto attack damage. It offers less EX/Unknown modifier (18% vs 23%) but increases the Chain Burst damage cap by 30% (this bonus caps at 50%). Supplemental Damage is equal to 1% of a foe's max HP. Love Eternal (Grand Weapon, Rosetta’s) and Reunion (Grand Weapon, Lecia’s) both have three Normal modifiers (one is massive ATK, 22% @ Slvl 15) that are boosted by Zephyrus: LE provides more offense (Medium ATK and DA, 14.5% ATK and 5% DA) while Reunion gives less damage but with added HP (Small Majesty, 12% ATK and HP). DMG Cap Up (Stackable), Creative Commons Attribution-NonCommercial-ShareAlike. + can be used to advance forward while on the ground. 1 Weapon Stats 1.1 Fire Emblem: Three Houses 2 Item Locations 2.1 Fire Emblem: Three Houses 3 Etymology 4 Trivia As with all Heroes' Relics, if the user does not have a Crest, the sword deals 10 damage to the user after combat if used. : Dives diagonally. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Pooky’s Ponderings – Omega/Magna Wind Grid Guide, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/21597, https://kamigame.jp/%E3%82%B0%E3%83%A9%E3%83%96%E3%83%AB/%E6%AD%A6%E5%99%A8%E7%B7%A8%E6%88%90/%E7%90%86%E6%83%B3%E7%B7%A8%E6%88%90_%E9%A2%A8%E7%A5%9E.html, https://gbf.wiki/User:Dual/WindGridGraphComparisons, https://docs.google.com/document/d/1TnrAcPEzDoUcv2LS2CLrPeLA0m3woADHwtYE2E8UUr4/edit. Double Tiamat summons will provide 100% Crit with three Last Storm Harps, which are the core of this grid. For hard content I would replace the Orleans Standard, Qinglong Spear and Cosmic Spear for Indra's Bow and possibly a Spear of Assail, or just more HP. Zephyrus Build II. A primal beast of insatiable appetite, she possesses a bottomless pit and will devour anything. Despite the “II” it’s a regular Big skill, the “base” version of the skill is Medium. 5-hit, 100% elemental damage to random foes (Damage cap: DEF and hostility are boosted based on Equestrian Affinity lvl (Max: 3 / Can't be removed), ATK is greatly boosted based on how high HP is, Weapons missing Sword Master skills' information, 10% Earth DEF Down (Stackable / Max: 30%), 15% C.B. Damage cap increases by 10,000 per Fated Spear DMG dealt is supplemented (Can't be removed) Duration: Indefinite lvl, up to 50,000 at lvl 5. Olden Primal • This weapon should not be used without Elemental Advantage as it only provides 10-12% Normal ATK/HP from its Majesty skill which can be easily surpassed with other weapons. We have an entire month to decide, and a lot changes are coming very soon. Skin Weapons, Weapons missing Sword Master skills' information • This grid should use a minimum of six Omega/Magna Weapons; ideally three Last Storm Harps, two or three Bolts and the Spear of Renunciation. Sephira, Ancestral • Draconic • Not very successful so far. Primal (Tier 1 • With three Last Storm Harps and three Tiamat Bolt Omega grid power is highest when you are below 50%HP or at 100%HP and lowest at around 75% HP. For low-turn-count setups (mostly Tiamat + Huanglong OTKs) you will want 5 Harps to achieve 100% Crit with a single Tiamat Omega summon.– Ancient Nalakuvara has two Magna ATK skills (but one expires after 8 turns) and in total provides more Magna ATK than any other option. Element Changed Revenant/GW Weapons can offer a variety of effects on their Charge Attacks, most notably: dagger (for DA/TA), sword (for cut), fist (counters) and harp (just a harp for elements that don’t have a good harp option). Party DA/TA effects like this are normally restricted to daggers/axes and opens up the use of other classes if your party relies DA/TA support from your MC. Auto-activates the skill Tallyho 6-hit, 100% Dark damage to a foe (Damage cap: ~135,000 per hit). With the Spear of Arvess in the engine compartment, Zeta can issue voice commands to get a boost of fiery speed, enveloping the entire ship in a wreath of beautiful flame. If you need something else to fill the grid, using a sixth Omega/Magna Weapon is a good option, especially if you don’t have strong EX/Unknown Weapons yet.– In the olden days we used to use up to seven Bolts, but these days I wouldn’t recommend investing in more than five.– Ancient Nalakuvara has two Magna ATK skills (but one expires after 8 turns) and in total provides more Magna ATK than any other option. Retrieved from " http://gbf.wiki/index.php?title=Crimson_Spear&oldid=347518 " 1× Tiamat Bolt Omega. Qinglong Spear (RotB - Has a 4★ uncap and can be upgraded to Qinglong Spear Malus.) Sky Ace (Grand Weapon, Monika’s) is kind of a hybrid between a Blue Sphere and a AK-4A. Someday. The Spear of Heaven! All allies Tropical Fairy Balmy Night Bloom Massive Fire damage to a foe. 4× Unius. (If Zeta is defeated) "Marvelous. This grid should use at least one EX/Unknown Weapon; two can be used depending on what other weapons/mainhand you are using. The Seraphic Weapon is essentially an auto-include while fighting with Elemental Advantage. I'm wondering if water Helmwige would work, considering water already skews towards a spear lineup to slot an atma/ultima spear in, all of apsaras's buffs are extendable by Quatre, and that 30% echo looks quite nice for Uno's assassin turns and Vane's soul eruption turns. Ultima Weapon Charge Attacks provide both 30% Elemental Attack and Double Attack to your team, making them good mainhand options for whatever weapon type and element you chose to make. Note that this weapon is the weakest Normal Weapon option in terms of grid strength, so you potentially lose some power by slotting it in.

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