} But also adults with the correct age will not be stripped naked if they are wearing at least one specific outfit that I know of. Looks to be a descriptor path issue according to the launcher.Â.    FEMALE_CHANCE = 75 Can you get raped while being a prisoner? Makes pure blooded trait 100% inheritable when both parents have it.          had_sex_with_effect = { [5][6] This list does not contain traits such as Sayyid, which can be inherited from a character's non-biological parent (in the case of secret bastards), or Inbred which uses a custom inheritance chance. The chance of a child being considered inbred can be found from the product of the following:[10]. Will a courtier/family member of yours who is imprisoned by another ruler get raped? Rather than just a plain 50% chance of pregnancy, I think the base game has actually implemented something similar to the Dark World style "have sex" events with their math to calculate a chance of pregnancy. Sign up for a new account in our community. I'll fix that in an updated version.    MAX_FERTILITY_CHANCE = 25 Only used for portraits,    # Note that the recessive chance is checked only if inheriting it outright fails The final chance in percent is given by the number of common ancestors X corresponding level factor X inbreeding chance modifier Let's look at how I use it in a code fragment. Before revealing the list of CK3 trait IDs, let me tell you that these must be used alongside the add_trait and remove_trait console commands. In the context of this section, the term congenital trait excludes such traits. Offspring only have a chance to gain these traits as a result of inbreeding if their parents do not possess any of these traits (plus the Inbred trait). Developer comments in, "The final chance [for inbreeding] in percent is given by the number of common ancestors X corresponding level factor X inbreeding chance modifier" Developer comments in, The fact that the parents themselves are included in the common ancestor count is implied in the wording of developer comments found at, "[enables_inbred = yes] enables the children of the character to be considered for the inbred trait (no by default).    MATCHED_TRAIT_DIFFERENCE_MULT = 0.2            # When trying to inherit a tiered genetic trait, and the other person has one of lower tier, we pretend that means they've  got the higher tier one recessively, and reduce the chance of inheritance by this much per tier further down than 1 the other parent's trait is    INHERIT_RECESSIVE_GENE_CHANCE = 0.25   # Probability of a recessive gene being picked as a child's dominant/recessive gene. CHARACTER = scope:actor It also does not include traits that are non-genetic, yet inheritable. ", add_character_flag = { It's also used by the ai in knowing which interaction to use when setting up marriages. It adds two interactions on character right clicks: Some screenshots of these are provided above.    NEWBORN_HEALTH_SPAN = 0.5 set_culture swedish set_dread ID'si belirtilen karakterin korkunçluğunu X miktarına çeker. (or suggestion? can't do my glorious futa empire that way... Just a heads up, having an issue. It may also be gained if a character with a general inbred trait has children with someone with whom they share a common ancestor.       Add a new line at the bottom(without brackets), [ path="mod/DWToska" ].    FERTILITY_CHANCE_MULTIPLIER = 4.75 # Fertility is an average between the father and the mother (if the mother has 0.3 and the father 0.5, the average is 0.4), this number is then multiplied by this multiplier to produce the percentage chance of impregnation. Start from highest trait    FERTILITY_LEVELS = {    CHANCE_OF_LOWERED_CHILD_LIMIT = 0.5   # Chance that the child limit is lowered by 1 Such children can be born with negative congenital traits even if neither parent has them, or the Inbred trait in advanced cases.    PREGNANCY_DAYS = 280 Nonetheless, repeated instances over successive generations may have an accumulative effect through negative inherited traits and a narrowed gene pool.
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